Tic Tac Toe
A small Unity-built Tic-Tac-Toe game exploring the full Android publishing pipeline, from development to deployment.
A small Unity Tic-Tac-Toe project exploring basic game state management and Android publishing workflow.
I implemented turn-based logic, win condition detection, and UI-driven input using Unity UI elements. The focus was on understanding prefab instantiation, scene reset flows, and mobile-friendly interaction patterns.
Key points
Turn-based system with internal state tracking
Explicit grid-based win condition evaluation
UI-driven input model for touch interaction
Runtime prefab instantiation and cleanup
Scene reset logic for replayability
Android build pipeline exploration
Google Play Store publishing