Tic Tac Toe

A small Unity-built Tic-Tac-Toe game exploring the full Android publishing pipeline, from development to deployment.

A small Unity Tic-Tac-Toe project exploring basic game state management and Android publishing workflow.

I implemented turn-based logic, win condition detection, and UI-driven input using Unity UI elements. The focus was on understanding prefab instantiation, scene reset flows, and mobile-friendly interaction patterns.

Key points

  • Turn-based system with internal state tracking

  • Explicit grid-based win condition evaluation

  • UI-driven input model for touch interaction

  • Runtime prefab instantiation and cleanup

  • Scene reset logic for replayability

  • Android build pipeline exploration

  • Google Play Store publishing

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